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Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Auxiliary Bactrian Hillmen
Melee Infantry / Melee Infantry / (Aux_Bac_Hillmen)
Auxiliary Bactrian Hillmen
Armed with javelins and axes, these hardy hill people can trouble an enemy.
160 310 310 60 27 34 9 41 52 65 25
2
160 Auxiliary Axe Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Axe_Warriors)
Auxiliary Axe Warriors
In the hands of a loyal auxiliaries, axes can be most charming!
160 500 500 85 33 35 18 55 77 65 50
3
160 Auxiliary Celtic Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Warriors)
Auxiliary Celtic Warriors
A Celt may swing a longsword for Rome and remain a Celt.
160 470 470 85 24 36 22 66 57 65 40
4
160 Auxiliary Hillmen
Melee Infantry / Melee Infantry / (Aux_Eas_Hillmen)
Auxiliary Hillmen
Resentment of others can make anyone fight hard, even for Rome.
160 280 280 60 19 34 9 41 52 65 25
5
160 Auxiliary Egyptian Infantry
Melee Infantry / Melee Infantry / (Aux_Egy_Infantry)
Auxiliary Egyptian Infantry
The sons of the desert can be of useful service to Rome.
160 200 200 60 11 23 4 51 72 65 30
6
160 Auxiliary Gallic Warriors
Melee Infantry / Melee Infantry / (Aux_Gal_Warriors)
Auxiliary Gallic Warriors
A Gaul may skilfully swing a longsword for Rome and remain a Gaul.
160 470 470 85 25 36 24 70 57 65 45
7
160 Auxiliary Iberian Swordsmen
Melee Infantry / Melee Infantry / (Aux_Ibe_Sword)
Auxiliary Iberian Swordsmen
Javelins and swords make these Iberians a worthy addition to the Roman battle line.
160 460 460 85 31 36 15 63 52 65 40
8
160 Auxiliary Coastal Levies
Melee Infantry / Melee Infantry / (Aux_Ill_Coastal_Levies)
Auxiliary Coastal Levies
Good axemen should always have a place in the armies of Rome.
160 310 310 60 19 35 9 50 62 65 30
9
160 Socii Extraordinarii
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Extraordinarii)
Socii Extraordinarii
For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.
160 640 640 90 34 36 16 66 107 80 55
10
160 Socii Hastati
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Hastati)
Socii Hastati
These troops throw spears at the enemy, and then close to settle matters with the sword.
160 450 450 70 25 36 13 59 75 65 40
11
160 Auxiliary Naked Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Naked_Swords)
Auxiliary Naked Swords
The savage gods of war should be used to Rome's advantage.
160 500 500 85 25 36 29 73 10 75 55
12
160 Auxiliary Short Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Short_Swords)
Auxiliary Short Swords
Bravery in battle, rather than skill, sometimes gives worth to a man.
160 470 470 85 31 36 19 65 57 65 45
13
160 Auxiliary Scutarii
Melee Infantry / Melee Infantry / (Aux_Ibe_Scutarii)
Auxiliary Scutarii
Heavy infantry, armed with deadly falcata swords, are a handy unit for any general.
160 620 620 85 39 36 21 71 72 70 50
14
160 Auxiliary Falxmen
Melee Infantry / Melee Infantry / (Aux_Dac_Falxmen)
Auxiliary Falxmen
The falx is a deadly weapon in the correct hands - in Roman hands…
160 430 430 75 31 46 46 12 27 70 45
15
160 Auxiliary Illyrian Raiders
Melee Infantry / Melee Infantry / (Aux_Ill_Raiders)
Auxiliary Illyrian Raiders
Swift, local infantry who know the territory; a valuable addition to the ranks.
160 500 500 75 30 35 16 50 77 65 55
16
160 Auxiliary Thracian Warriors
Melee Infantry / Melee Infantry / (Aux_Thr_Warriors)
Auxiliary Thracian Warriors
When victorious over a worthy opponent, absorb its strength.
160 540 540 85 38 46 33 13 64 65 40
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
120 Auxiliary Sabaean Archers
Missile Infantry / Missile Infantry / (Aux_Afr_Archers)
Auxiliary Sabaean Archers
An archer at home in desert sands is always useful.
120 370 370 70 33 140 7 30 7 23 3 5 27 50 20
18
120 Auxiliary Briton Slingers
Missile Infantry / Missile Infantry / (Aux_Bri_Slingers)
Auxiliary Briton Slingers
A good slinger is worth his weight in slingshot, many times over.
120 440 440 70 22 155 8 35 7 23 3 44 53 50 20
19
120 Auxiliary Celtic Skirmishers
Missile Infantry / Missile Infantry / (Aux_Cel_Skirm)
Auxiliary Celtic Skirmishers
Even the humblest can serve Rome in times of need.
120 410 410 70 28 70 8 18 7 23 3 35 62 50 20
20
120 Auxiliary Dacian Bowmen
Missile Infantry / Missile Infantry / (Aux_Dac_Bowmen)
Auxiliary Dacian Bowmen
Bowmen will always find a use, no matter their quality.
120 380 380 70 33 140 7 30 7 23 3 5 27 50 20
21
120 Auxiliary Eastern Javelinmen
Missile Infantry / Missile Infantry / (Aux_Eas_Javelinmen)
Auxiliary Eastern Javelinmen
These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.
120 400 400 70 28 70 8 18 7 23 3 31 52 50 20
22
120 Auxiliary Egyptian Archers
Missile Infantry / Missile Infantry / (Aux_Egy_Archers)
Auxiliary Egyptian Archers
Archers can strike down the enemies of Rome at a distance.
120 350 350 70 33 140 7 30 7 23 3 5 27 50 20
23
120 Auxiliary Longbow Hunters
Missile Infantry / Missile Infantry / (Aux_Ger_Longbow_Hunters)
Auxiliary Longbow Hunters
An arrow shot in Rome's service is always a good thing.
120 420 420 70 38 165 6 30 7 23 3 5 27 50 20
24
120 Auxiliary Cretan Archers
Missile Infantry / Missile Infantry / (Aux_Gre_Cretan_Archers)
Auxiliary Cretan Archers
Give a Cretan a bow, and he will conquer in the name of Rome.
120 580 580 100 38 145 8 30 11 23 5 8 27 70 45
25
120 Auxiliary Peltasts
Missile Infantry / Missile Infantry / (Aux_Gre_Peltasts)
Auxiliary Peltasts
A good Roman commander knows the value of skirmishers.
120 500 500 85 28 70 8 18 20 38 8 61 82 60 30
26
120 Auxiliary Rhodian Slingers
Missile Infantry / Missile Infantry / (Aux_Gre_Rhodian_Slingers)
Auxiliary Rhodian Slingers
Few can match the deadly accuracy of the men of Rhodes.
120 600 600 100 24 155 9 35 11 23 5 45 27 60 45
27
120 Auxiliary Balearic Slingers
Missile Infantry / Missile Infantry / (Aux_Ibe_Balearic_Slingers)
Auxiliary Balearic Slingers
If a target can be seen, the sling stone is already on its way.
120 500 500 100 24 155 9 35 9 23 4 45 53 55 35
28
120 Auxiliary Iberian Slingers
Missile Infantry / Missile Infantry / (Aux_Ibe_Slingers)
Auxiliary Iberian Slingers
An Iberian stone cast for Rome can be as deadly as any other.
120 440 440 70 20 155 7 35 8 23 6 45 53 50 30
29
120 Auxiliary Numidian Javelinmen
Missile Infantry / Missile Infantry / (Aux_Num_Javelinmen)
Auxiliary Numidian Javelinmen
These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.
120 470 470 70 28 70 9 18 8 23 4 33 52 50 30
30
120 Auxiliary Persian Archers
Missile Infantry / Missile Infantry / (Aux_Per_Archers)
Auxiliary Persian Archers
Deadly archers remain deadly, even when they wear another's colours.
120 370 370 70 35 145 7 30 8 23 4 6 27 50 20
31
120 Auxiliary Syrian Archers
Missile Infantry / Missile Infantry / (Aux_Syrian_Archers)
Auxiliary Syrian Archers
The chance to strike down Rome's enemies at a distance should be embraced, always.
120 550 550 100 35 145 7 30 9 23 4 6 57 65 35
32
120 Auxiliary Thracian Peltasts
Missile Infantry / Missile Infantry / (Aux_Thr_Peltasts)
Auxiliary Thracian Peltasts
Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.
120 480 480 85 32 70 10 18 9 32 4 32 52 55 30
33
120 Auxiliary Gallic Hunters
Missile Infantry / Missile Infantry / (Aux_Gal_Gallic_Hunters)
Auxiliary Gallic Hunters
The skills of a hunter are best used in the service of Rome.
120 550 550 75 33 140 9 30 16 23 5 11 27 50 30
34
120 Auxiliary Dacian Skirmishers
Missile Infantry / Missile Infantry / (Aux_Dac_Skirm)
Auxiliary Dacian Skirmishers
Excellent local skirmishers to screen the movements of the Legions.
120 440 440 75 28 70 8 18 7 23 3 40 62 55 25
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
160 Auxiliary Sabaean Spearmen
Melee Infantry / Spear Infantry / (Aux_Afr_Spr)
Auxiliary Sabaean Spearmen
A man at home in the desert has his uses.
160 250 250 60 13 29 11 52 63 65 30
36
160 Auxiliary Arabian Spearmen
Melee Infantry / Spear Infantry / (Aux_Ara_Spr)
Auxiliary Arabian Spearmen
Silver buys desert guile, and some familiarity with the spear.
160 290 290 60 13 29 11 65 60 65 30
37
160 Auxiliary Spear Band
Melee Infantry / Spear Infantry / (Aux_Bri_Spear_Band)
Auxiliary Spear Band
It is honourable to take Roman coin, and carry a spear into battle.
160 400 400 70 17 28 23 72 57 65 40
38
160 Auxiliary Dacian Spears
Melee Infantry / Spear Infantry / (Aux_Dac_Spears)
Auxiliary Dacian Spears
Within their limitations, a Roman commander can always find a use for spearmen.
160 290 290 60 12 28 17 64 57 65 30
39
160 Auxiliary Spear Brothers
Melee Infantry / Spear Infantry / (Aux_Ger_Spear_Brothers)
Auxiliary Spear Brothers
Germans are still fierce and formidable, even in Roman uniforms.
160 470 470 85 24 29 27 86 62 65 40
40
160 Auxiliary Hoplites
Melee Infantry / Spear Infantry / (Aux_Gre_Hoplites)
Auxiliary Hoplites
Romans recognise the manly virtues embodied by the phalanx.
160 600 600 85 26 30 24 85 95 75 55
41
160 Auxiliary Parthian Spearmen
Melee Infantry / Spear Infantry / (Aux_Par_Spear)
Auxiliary Parthian Spearmen
Spearmen do not need to be skilled or well paid to die for Rome.
160 230 230 60 14 29 11 49 63 65 25
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
90 Auxiliary Sabaean Cavalry
Cavalry / Melee Cavalry / (Aux_Afr_Cav)
Auxiliary Sabaean Cavalry
The desert breeds fierce fighters, and good horsemen.
90 490 490 70 35 30 23 63 51 110 40
43
90 Auxiliary Camel Spearmen
Cavalry / Melee Cavalry / (Aux_Ara_Camel_Spear)
Auxiliary Camel Spearmen
Hardy fighters whose camels unnerve horses.
90 430 430 70 19 29 21 60 51 120 25
44
90 Auxiliary Arabian Cavalry
Cavalry / Melee Cavalry / (Aux_Ara_Cav)
Auxiliary Arabian Cavalry
The desert does not allow fools or cowards to live long.
90 480 480 70 35 30 23 63 51 105 40
45
90 Auxiliary Bactrian Light Horse
Cavalry / Melee Cavalry / (Aux_Bac_Light_Horse)
Auxiliary Bactrian Light Horse
These men are of tough hill stock, and handy in a fight.
90 410 410 70 23 29 26 54 82 95 30
46
90 Auxiliary Briton Scout Riders
Cavalry / Melee Cavalry / (Aux_Bri_Scout_Riders)
Auxiliary Briton Scout Riders
Light horsemen are always useful as a general's eyes and ears.
90 420 420 70 21 29 31 67 57 95 35
47
90 Auxiliary Celtic Light Horse
Cavalry / Melee Cavalry / (Aux_Cel_Light_Horse)
Auxiliary Celtic Light Horse
No Roman general would refuse cavalry able to fight and scout.
90 500 500 70 32 29 42 93 51 95 45
48
90 Auxiliary Spear Horsemen
Cavalry / Melee Cavalry / (Aux_Dac_Spear_Horsemen)
Auxiliary Spear Horsemen
While not renowned as horsemen, Dacians can still set spears and charge.
90 570 570 85 21 29 33 70 77 120 45
49
90 Auxiliary Cappadocian Cavalry
Cavalry / Melee Cavalry / (Aux_Eas_Cappadocian_Cav)
Auxiliary Cappadocian Cavalry
No ambitious Roman commander ignores a force of competent cavalrymen.
90 670 670 85 33 34 36 85 87 120 60
50
90 Auxiliary Gallic Light Horse
Cavalry / Melee Cavalry / (Aux_Gal_Light_Horse)
Auxiliary Gallic Light Horse
A good Roman commander can put light cavalry to good use in a fight.
90 510 510 70 32 29 42 92 51 95 45
51
90 Auxiliary Citizen Cavalry
Cavalry / Melee Cavalry / (Aux_Gre_Citizen_Cav)
Auxiliary Citizen Cavalry
Loyal auxiliaries are a useful cavalry force.
90 560 560 85 23 29 26 54 97 105 45
52
90 Auxiliary Iberian Cavalry
Cavalry / Melee Cavalry / (Aux_Ibe_Cav)
Auxiliary Iberian Cavalry
These auxiliaries are a flexible force of cavalry in any Roman army.
90 510 510 70 38 36 25 63 51 105 40
53
90 Auxiliary Illyrian Cavalry
Cavalry / Melee Cavalry / (Aux_Ill_Cav)
Auxiliary Illyrian Cavalry
Romans are infantrymen; it makes sense, then, to use whatever auxiliary cavalry can be found.
90 420 420 70 18 29 21 59 72 105 30
54
90 Socii Equites
Cavalry / Melee Cavalry / (Aux_Ita_Socii_Equites)
Socii Equites
Excellent horsemen and a valuable striking force to a bold commander.
90 570 570 75 28 29 31 71 72 115 50
55
90 Auxiliary Noble Horse
Cavalry / Melee Cavalry / (Aux_Gal_Noble_Horse)
Auxiliary Noble Horse
A mounted, armoured fist is always useful in a Roman army.
90 1040 1040 100 38 32 47 64 92 140 65
56
90 Auxiliary Scutarii Cavalry
Cavalry / Melee Cavalry / (Aux_Ibe_Scutarii_Cav)
Auxiliary Scutarii Cavalry
These heavy cavalrymen are well-versed in the cut-and-thrust of melee.
90 680 680 85 31 29 44 77 72 110 55
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
57
90 Auxiliary Camel Archers
Cavalry / Missile Cavalry / (Aux_Ara_Camel_Archers)
Auxiliary Camel Archers
Camels make useful mounts for archers, if only because they upset horses!
90 430 430 70 38 125 6 30 10 23 9 6 27 115 25
58
90 Auxiliary Horse Skirmishers
Cavalry / Missile Cavalry / (Aux_Eas_Horse_Skirm)
Auxiliary Horse Skirmishers
Roman generals find mounted skirmishers useful from time to time.
90 400 400 70 30 75 8 18 12 36 18 37 49 90 25
59
90 Auxiliary Germanic Scout Riders
Cavalry / Missile Cavalry / (Aux_Ger_Scout_Riders)
Auxiliary Germanic Scout Riders
A Roman army needs cunning troops to be its eyes and ears.
90 360 360 70 30 75 7 7 21 36 19 49 52 90 45
60
90 Auxiliary Tarantine Cavalry
Cavalry / Missile Cavalry / (Aux_Gre_Tarantine_cav)
Auxiliary Tarantine Cavalry
Good, skilled horsemen will always find a place in the ranks of the Roman army.
90 670 670 85 30 75 9 18 28 38 22 55 82 110 45
61
90 Auxiliary Cantabrian Cavalry
Cavalry / Missile Cavalry / (Aux_Ibe_Cantabrian_Cav)
Auxiliary Cantabrian Cavalry
These master skirmishers can harry an enemy unit to breaking point and beyond.
90 600 600 85 30 75 9 18 33 36 23 59 51 100 55
62
90 Auxiliary Numidian Cavalry
Cavalry / Missile Cavalry / (Aux_Num_Cav)
Auxiliary Numidian Cavalry
Numidians are expert mounted skirmishers, able to strike and withdraw quickly.
90 500 500 85 30 75 9 18 17 36 19 39 49 95 45
63
90 Auxiliary Parthian Horse Archers
Cavalry / Missile Cavalry / (Aux_Par_Horse_Archers)
Auxiliary Parthian Horse Archers
No Roman commander worth his salt ignores the possibilities of horse archers.
90 420 420 70 38 125 6 30 12 23 10 7 27 95 35
64
90 Auxiliary Sarmatian Horse Archers
Cavalry / Missile Cavalry / (Aux_Sar_Horse_Archers)
Auxiliary Sarmatian Horse Archers
Sarmatians in the service of Rome are a force well worth their salt.
90 390 390 70 40 125 6 30 11 23 10 7 27 95 25
65
90 Auxiliary Scythian Horse Archers
Cavalry / Missile Cavalry / (Aux_Scy_Horse_Archers)
Auxiliary Scythian Horse Archers
Scythians who pull a bow for Rome are worthy warriors.
90 390 390 70 40 125 6 30 11 23 10 7 27 95 25
66
90 Auxiliary Thracian Cavalry
Cavalry / Missile Cavalry / (Aux_Thr_Cav)
Auxiliary Thracian Cavalry
Those who fling javelins in the service of Rome do so with the blessings of Jupiter!
90 440 440 70 30 75 8 18 12 36 17 43 57 95 35
67
90 Auxiliary Armoured Horse Archers
Cavalry / Missile Cavalry / (Aux_Scy_Armour_horse_Archers)
Auxiliary Armoured Horse Archers
Scythians who pull a bow for Rome are worthy warriors.
90 520 520 85 40 125 6 30 12 35 11 16 52 110 45
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
68
90 Socii Equites Extraordinarii
Cavalry / Shock Cavalry / (Aux_Ita_Socii_Equites_Extraordinarii)
Socii Equites Extraordinarii
These heavy cavalry give excellent account of themselves in close-combat.
90 640 640 85 28 31 56 31 74 140 55
69
90 Auxiliary Persian Cavalry
Cavalry / Shock Cavalry / (Aux_Per_Cav)
Auxiliary Persian Cavalry
A wise Roman commander recognises cavalry talent, and values it.
90 640 640 85 33 31 63 23 57 135 60
70
90 Auxiliary Sarmatian Lancers
Cavalry / Shock Cavalry / (Aux_Sar_Lancers)
Auxiliary Sarmatian Lancers
Enemy guts spilled by a lance are a good thing for any Roman commander.
90 400 400 70 24 31 46 19 27 105 35
71
90 Auxiliary Armoured Lancers
Cavalry / Shock Cavalry / (Aux_Sar_Armour_Lancers)
Auxiliary Armoured Lancers
These armoured lancers can be the sharp point of a Roman general's bloody spear!
90 450 450 85 21 31 38 22 47 120 40
Elephant
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
72
12 Auxiliary African Elephants
Elephants / Elephant / (Aux_Afr_Elephant)
Auxiliary African Elephants
In the end, all things must serve Rome.
12 770 770 110 51 68 39 25 47 720 55
73
24 Auxiliary Indian War Elephants
Elephants / Elephant / (Aux_Ind_War_Elephant)
Auxiliary Indian War Elephants
Even the most exotic and temperamental of beasts can be made to serve the will of the Senate!
24 1050 1050 130 62 68 46 28 47 820 65
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
74
60 Assault Bireme - Auxiliary Sabaean Spearmen
Medium Ship / Melee Ship / (Aux_Afr_Spr_Two)
Assault Bireme - Auxiliary Sabaean Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A man at home in the desert has his uses.

60 230 230 70 467 6 13 29 11 52 63 65 30
75
60 Assault Bireme - Auxiliary Arabian Spearmen
Medium Ship / Melee Ship / (Aux_Ara_Spr_Two)
Assault Bireme - Auxiliary Arabian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Silver buys desert guile, and some familiarity with the spear.

60 280 280 70 467 6 13 29 11 65 60 65 30
76
60 Assault Bireme - Auxiliary Bactrian Hillmen
Medium Ship / Melee Ship / (Aux_Bac_Hillmen_Two)
Assault Bireme - Auxiliary Bactrian Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Armed with javelins and axes, these hardy hill people can trouble an enemy.

60 260 260 70 467 6 27 34 9 41 52 65 25
77
60 Assault Bireme - Auxiliary Spear Band
Medium Ship / Melee Ship / (Aux_Bri_Spear_Band_Two)
Assault Bireme - Auxiliary Spear Band
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

It is honourable to take Roman coin, and carry a spear into battle.

60 330 330 70 467 6 17 28 23 72 57 65 40
78
60 Assault Bireme - Auxiliary Axe Warriors
Medium Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two)
Assault Bireme - Auxiliary Axe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

In the hands of a loyal auxiliaries, axes can be most charming!

60 380 380 70 467 6 33 35 18 55 77 65 50
79
60 Assault Bireme - Auxiliary Celtic Warriors
Medium Ship / Melee Ship / (Aux_Cel_Warriors_Two)
Assault Bireme - Auxiliary Celtic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Celt may swing a longsword for Rome and remain a Celt.

60 330 330 70 467 6 24 36 22 66 57 65 40
80
60 Assault Bireme - Auxiliary Dacian Spears
Medium Ship / Melee Ship / (Aux_Dac_Spears_Two)
Assault Bireme - Auxiliary Dacian Spears
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Within their limitations, a Roman commander can always find a use for spearmen.

60 280 280 70 467 6 12 28 17 64 57 65 30
81
60 Assault Bireme - Auxiliary Hillmen
Medium Ship / Melee Ship / (Aux_Eas_Hillmen_Two)
Assault Bireme - Auxiliary Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Resentment of others can make anyone fight hard, even for Rome.

60 220 220 70 467 6 19 34 9 41 52 65 25
82
120 Assault Quadreme - Auxiliary Egyptian Infantry
Medium Ship / Melee Ship / (Aux_Egy_Infantry_Four)
Assault Quadreme - Auxiliary Egyptian Infantry
Ramming attacks from these ships will inflicting terrible damage.

The sons of the desert can be of useful service to Rome.

120 410 410 100 825 5 11 23 4 51 72 65 30
83
60 Assault Bireme - Auxiliary Gallic Warriors
Medium Ship / Melee Ship / (Aux_Gal_Warriors_Two)
Assault Bireme - Auxiliary Gallic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Gaul may skilfully swing a longsword for Rome and remain a Gaul.

60 340 340 70 467 6 25 36 24 70 57 65 45
84
60 Assault Bireme - Auxiliary Spear Brothers
Medium Ship / Melee Ship / (Aux_Ger_Spear_Brothers_Two)
Assault Bireme - Auxiliary Spear Brothers
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Germans are still fierce and formidable, even in Roman uniforms.

60 340 340 70 467 6 24 29 27 86 62 65 40
85
120 Assault Quadreme - Auxiliary Hoplites
Medium Ship / Melee Ship / (Aux_Gre_Hoplites_Four)
Assault Quadreme - Auxiliary Hoplites
Ramming attacks from these ships will inflicting terrible damage.

Romans recognise the manly virtues embodied by the phalanx.

120 720 720 100 825 5 26 30 24 85 95 75 55
86
60 Assault Bireme - Auxiliary Iberian Swordsmen
Medium Ship / Melee Ship / (Aux_Ibe_Sword_Two)
Assault Bireme - Auxiliary Iberian Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Javelins and swords make these Iberians a worthy addition to the Roman battle line.

60 270 270 70 467 6 31 36 15 63 52 65 40
87
60 Assault Bireme - Auxiliary Coastal Levies
Medium Ship / Melee Ship / (Aux_Ill_Coastal_Levies_Two)
Assault Bireme - Auxiliary Coastal Levies
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Good axemen should always have a place in the armies of Rome.

60 280 280 70 467 6 19 35 9 50 62 65 30
88
120 Assault Quadreme - Socii Extraordinarii
Medium Ship / Melee Ship / (Aux_Ita_Socii_Extraordinarii_Four)
Assault Quadreme - Socii Extraordinarii
Ramming attacks from these ships will inflicting terrible damage.

For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.

120 790 790 100 825 5 34 36 16 66 107 80 55
89
120 Assault Quadreme - Socii Hastati
Medium Ship / Melee Ship / (Aux_Ita_Socii_Hastati_Four)
Assault Quadreme - Socii Hastati
Ramming attacks from these ships will inflicting terrible damage.

These troops throw spears at the enemy, and then close to settle matters with the sword.

120 590 590 100 825 5 25 36 13 59 75 65 40
90
60 Assault Bireme - Auxiliary Parthian Spearmen
Medium Ship / Melee Ship / (Aux_Par_Spear_Two)
Assault Bireme - Auxiliary Parthian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Spearmen do not need to be skilled or well paid to die for Rome.

60 220 220 70 467 6 14 29 11 49 63 65 25
91
80 Assault Bireme - Auxiliary Illyrian Raiders
Medium Ship / Melee Ship / (Aux_Ill_Raiders_Two)
Assault Bireme - Auxiliary Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Swift, local infantry who know the territory; a valuable addition to the ranks.

80 380 380 75 467 6 30 35 16 50 77 65 55
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
92
80 Missile Trireme - Auxiliary Sabaean Archers
Medium Ship / Missile Ship / (Aux_Afr_Archers_Three)
Missile Trireme - Auxiliary Sabaean Archers
A large contingent of archers can make short work of enemy crews.

An archer at home in desert sands is always useful.

80 440 440 85 585 6 33 140 7 30 7 23 3 5 27 50 20
93
80 Missile Trireme - Auxiliary Briton Slingers
Medium Ship / Missile Ship / (Aux_Bri_Slingers_Three)
Missile Trireme - Auxiliary Briton Slingers
A large contingent of archers can make short work of enemy crews.

A good slinger is worth his weight in slingshot, many times over.

80 600 600 85 585 6 22 155 8 35 7 23 3 44 53 50 20
94
80 Missile Trireme - Auxiliary Celtic Skirmishers
Medium Ship / Missile Ship / (Aux_Cel_Skirm_Three)
Missile Trireme - Auxiliary Celtic Skirmishers
A large contingent of archers can make short work of enemy crews.

Even the humblest can serve Rome in times of need.

80 440 440 85 585 6 28 70 8 18 7 23 3 35 62 50 20
95
80 Missile Trireme - Auxiliary Dacian Bowmen
Medium Ship / Missile Ship / (Aux_Dac_Bowmen_Three)
Missile Trireme - Auxiliary Dacian Bowmen
A large contingent of archers can make short work of enemy crews.

Bowmen will always find a use, no matter their quality.

80 440 440 85 585 6 33 140 7 30 7 23 3 5 27 50 20
96
80 Missile Trireme - Auxiliary Eastern Javelinmen
Medium Ship / Missile Ship / (Aux_Eas_Javelinmen_Three)
Missile Trireme - Auxiliary Eastern Javelinmen
A large contingent of archers can make short work of enemy crews.

These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.

80 430 430 85 585 6 28 70 8 18 7 23 3 31 52 50 20
97
140 Missile Quinquereme - Auxiliary Egyptian Archers
Medium Ship / Missile Ship / (Aux_Egy_Archers_Five)
Missile Quinquereme - Auxiliary Egyptian Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers can strike down the enemies of Rome at a distance.

140 700 700 115 1020 5 33 140 7 30 7 23 3 5 27 50 20
98
80 Missile Trireme - Auxiliary Longbow Hunters
Medium Ship / Missile Ship / (Aux_Ger_Longbow_Hunters_Three)
Missile Trireme - Auxiliary Longbow Hunters
A large contingent of archers can make short work of enemy crews.

An arrow shot in Rome's service is always a good thing.

80 520 520 85 585 6 38 165 6 30 7 23 3 5 27 50 20
99
140 Missile Quinquereme - Auxiliary Cretan Archers
Medium Ship / Missile Ship / (Aux_Gre_Cretan_Archers_Five)
Missile Quinquereme - Auxiliary Cretan Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Give a Cretan a bow, and he will conquer in the name of Rome.

140 1060 1060 115 1020 5 38 145 8 30 11 23 5 8 27 70 45
100
140 Missile Quinquereme - Auxiliary Peltasts
Medium Ship / Missile Ship / (Aux_Gre_Peltasts_Five)
Missile Quinquereme - Auxiliary Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

A good Roman commander knows the value of skirmishers.

140 930 930 115 1020 5 28 70 8 18 20 38 8 61 82 60 30
101
140 Missile Quinquereme - Auxiliary Rhodian Slingers
Medium Ship / Missile Ship / (Aux_Gre_Rhodian_Slingers_Five)
Missile Quinquereme - Auxiliary Rhodian Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Few can match the deadly accuracy of the men of Rhodes.

140 1070 1070 115 1020 5 24 155 9 35 11 23 5 45 27 60 45
102
80 Missile Trireme - Auxiliary Balearic Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Balearic_Slingers_Three)
Missile Trireme - Auxiliary Balearic Slingers
A large contingent of archers can make short work of enemy crews.

If a target can be seen, the sling stone is already on its way.

80 650 650 85 585 6 24 155 9 35 9 23 4 45 53 55 35
103
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Slingers_Three)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for Rome can be as deadly as any other.

80 500 500 85 585 6 20 155 7 35 8 23 6 45 53 50 30
104
80 Missile Trireme - Auxiliary Numidian Javelinmen
Medium Ship / Missile Ship / (Aux_Num_Javelinmen_Three)
Missile Trireme - Auxiliary Numidian Javelinmen
A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

80 550 550 85 585 6 28 70 9 18 8 23 4 33 52 50 30
105
80 Missile Trireme - Auxiliary Persian Archers
Medium Ship / Missile Ship / (Aux_Per_Archers_Three)
Missile Trireme - Auxiliary Persian Archers
A large contingent of archers can make short work of enemy crews.

Deadly archers remain deadly, even when they wear another's colours.

80 510 510 85 585 6 35 145 7 30 8 23 4 6 27 50 20
106
80 Missile Trireme - Auxiliary Thracian Peltasts
Medium Ship / Missile Ship / (Aux_Thr_Peltasts_Three)
Missile Trireme - Auxiliary Thracian Peltasts
A large contingent of archers can make short work of enemy crews.

Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.

80 600 600 85 585 6 32 70 10 18 9 32 4 32 52 55 30